Everything from Nothing

2000 · Scenario / Adventure / Module

Everything from Nothing

Set in a highly formal society, this scenario brings together people with every reason to hate one another and forces them to work together. Its story explores betrayal, resentment, and the possibility of forgiveness.

Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Dice Pool (Roll multiple dice vs target)

Game facts (players, playing time, age, credits) from BoardGameGeek.