Everytown

2010 · Campaign Setting (game world)

Everytown

A ready-made, customizable settlement for a Twilight: 2013 campaign, Everytown presents a survivor community that has endured the Last Year relatively intact. Locations are identified by their functions, while NPCs are described by their trades or positions, allowing the Game Master to adapt the setting to different locales and societies. The settlement provides a foundation for further adventures, with connected scenarios that can be used within the setting or added to another campaign.

Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.