Everywhen

2018 · Core Rules (min needed to play)

Everywhen

A standalone action-adventure roleplaying game for campaigns set in any time or place. Players create characters and take part in adventures using rules for vehicles, chases, mass battles, investigations, social conflicts, and psionics. The game supports original settings or several provided examples, allowing groups to begin play with their chosen campaign framework.

Complexity
2 / 5
Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.