Evil Genius #2: Crime & Punishment

2007 · Scenario / Adventure / Module

Evil Genius #2: Crime & Punishment

This collection presents four scenarios of robbery, extortion, kidnapping, and mayhem. The adventures include a mine-laying armored vessel holding a harbor hostage, armored battlewagons used in daylight bank robberies, a wrongfully imprisoned man seeking revenge, and a speedster attempting to rob more banks in one day than any criminal before. Each scenario can be played in a single session or expanded across multiple sessions. New Action Shticks, such as Sinking Ships and Hit by a Car, can be used in other games, while scenario variants provide alternate ways to run the adventures.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.