External Factors: Organizations

2020 · Sourcebook (rules/options to enhance play)

External Factors: Organizations

This roleplaying supplement examines organizations in a far-future setting, from influential allies and institutions to potential antagonists. It provides a generation system for creating organizations in a manner similar to character creation, covering their attributes, development, societal relationships, duration, major events, material holdings, and financial health. Referees can use the results to define how an organization gains influence, adapts to change, advances its agenda, and affects player character groups.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.