Extreme Edge Issue One, Volume Three

2012 · Sourcebook (rules/options to enhance play)

Extreme Edge Issue One, Volume Three

A magazine-style supplement for a modern action roleplaying game, presented as an issue of a dangerous, irreverent publication from the future. Its pages cover cyberware reviews, weapons, fashion advice, editorials, and profiles of extreme adventurers, while hinting at secret communications and a wider struggle over humanity’s destiny. The supplement expands the setting and provides additional material for games involving cybernetic technology, combat, and high-risk adventure. The core rulebook is required to use it.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.