Extreme Edge Volume Two, Issue Four

2011 · Sourcebook (rules/options to enhance play)

Extreme Edge Volume Two, Issue Four

A supplement for a roleplaying game about adventurers living on the edge of catastrophe. Presented as an issue of a mysterious magazine, it combines extreme-sports imagery with possible coded messages for warriors fighting over humanity’s future. This issue includes a forklift cover feature, a review of the Mossberg “Full Purpose,” a solar-cell review, a report on artificial life, and an editorial on people. The core rulebook is required to use the supplement.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.