Faction Guide

2010 · Sourcebook (rules/options to enhance play)

Faction Guide

This supplement introduces rules for player characters to join influential factions, secret societies, religious orders, military organizations, and other groups within a fantasy campaign. Characters build reputation and prestige through faction-related goals, then spend those resources to obtain items, spells, allies, hirelings, and other benefits. It presents 24 sample factions, including assassins, crusaders, knights, explorers, and cults, along with faction-specific rewards, new feats, spells, magic items, and traits. The rules support faction-driven adventures and roleplaying in campaigns ranging from dungeon exploration to political intrigue.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.