
2005 · Scenario / Adventure / Module
Fait Accompli
In the arctic barony of Icenvale, a white dragon has ruled from the shadows for centuries after stealing the rod of rulership and killing the last baron. The barony’s rightful heir, a popular young paladin, cannot claim power without the rod, while ancient prophecy forbids Icenvale’s people from recovering it themselves. Designed for 12th-level characters, this adventure sends the party into the dragon’s lair to confront the dragon, its young, and its secret supporters. Success can restore the barony’s ruling line or determine a new future for Icenvale.
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
