Faith and Fire

2005 · Core Rules (min needed to play)

Faith and Fire

Set in the Dark Medieval year 1230, this roleplaying game focuses on vampires navigating feudal courts, battlefields, cloisters, and shadowed streets. Players portray members of High and Low Clans, using strange Disciplines and following different Roads while managing alliances, rivalries, faith, heresy, and the threat of the Inquisition. The setting also includes political manipulation, supernatural conflict, and the dangers posed by other creatures of the night.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.