
2018 · Sourcebook (rules/options to enhance play)
Familiar Magic
This supplement introduces a new find familiar spell for mystics and technomancers, allowing spellcasters to create magical or technological companions rather than summon living animals. It presents eight familiar types, each with distinct abilities and functions. These include a knowledge-bearing tome, an empathic dove, a mischievous ectoplasmic blob, a nanobot gremlin, a healing holographic spider, a covert mercury spy, a technology-scavenging bot, and a serpentine code familiar that infiltrates computer systems.
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Point Based (allocate points to get skills, powers, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
