Fantasy Hero 6th Edition

2009 · Core Rules (min needed to play)

Fantasy Hero 6th Edition

A fantasy roleplaying supplement for the HERO System, covering settings from low and urban fantasy to high and epic fantasy. It provides guidelines for creating characters, campaigns, civilizations, magic systems, spells, and enchanted items, along with more than five dozen character package deals. Fantasy-specific rules address weapons, sieges, mass combat, travel, economies, currencies, and religion, while a dedicated gamemastering section supports running fantasy adventures.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.