Far Away Land Role-Playing Game: Core Rules (OSR)

2019 · Campaign Setting (game world)

Far Away Land Role-Playing Game: Core Rules (OSR)

A weird, colorful, and imaginative fantasy setting is paired with streamlined old-school role-playing rules. Players create characters using six abilities, hit points, armor class, magic, and familiar d20- and d6-based mechanics, then explore locations, face monsters, and take part in adventures. The rules cover standard, vehicle, naval, and mass combat, along with unusual powers, mini-games, character creation options, maps, location descriptions, nearly 100 monsters, and a starting adventure. Compatibility with other classic fantasy role-playing systems makes it suitable for rules-light campaigns and introductory play.

Core Rules (min needed to play)Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.