Feats

2016 · Sourcebook (rules/options to enhance play)

Feats

This fifth-edition Dungeons & Dragons supplement introduces new feats and discusses their role in the game. Design examples outline what feats should offer while avoiding added complexity that slows play or limits the DM’s ability to run the game.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.