Feats of Mysticism & Magic: A Flexible Magic System for OGL Games

2012 · Sourcebook (rules/options to enhance play)

Feats of Mysticism & Magic: A Flexible Magic System for OGL Games

This rules supplement adapts spellcasting for d20-based OGL systems by separating magical abilities from character classes. Characters can gain and use magic without multiclassing, supporting settings where wizards and clerics are uncommon, including modern and futuristic campaigns. Optional changes to level-based character progression provide additional ways to incorporate the system.

Players
0
Level Based (Earn XP and level up)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

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