
2012 · Sourcebook (rules/options to enhance play)
Feats of Mysticism & Magic: A Flexible Magic System for OGL Games
This rules supplement adapts spellcasting for d20-based OGL systems by separating magical abilities from character classes. Characters can gain and use magic without multiclassing, supporting settings where wizards and clerics are uncommon, including modern and futuristic campaigns. Optional changes to level-based character progression provide additional ways to incorporate the system.
- Players
- 0
Level Based (Earn XP and level up)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Feats of Mysticism & Magic: A Flexible Magic System for OGL Games with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

