Federation of Magic

1997 · Sourcebook (rules/options to enhance play)

Federation of Magic

A sourcebook for the Rifts setting focused on the Federation of Magic and its legendary Magic Zone. It details the city of Dweomer, its factions, key figures, locations, maps, and the Federation’s conflict with the Coalition States. The book introduces magical occupations, disciplines, powers, items, artifacts, aliens, D-Bees, gods, and other strange beings. It also covers the Federation’s plans, the Coalition States’ campaign against it, and other setting information. Spells from the Book of Magic are not reprinted.

Players
0
Complexity
1.5 / 5
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.