
2011 · Scenario / Adventure / Module
Femten Mand
Players take the roles of pirates sailing home with a stolen treasure. Each character secretly receives cards identifying other characters and scores points for every indicated character who survives the voyage, creating shifting alliances and hidden objectives. Combat is resolved by playing a variable number of combat cards, with uncertain results, and characters can be eliminated if they are killed. The player or players with the most points at the end claim the treasure.
Campaign Setting (game world)Core Rules (min needed to play)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)Competitive (players compete against each other to win)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
