Fencing & Firearms

2010 · Sourcebook (rules/options to enhance play)

Fencing & Firearms

This rules supplement adapts fantasy roleplaying combat for swashbuckling adventures inspired by swordsmen, pirates, and other cinematic heroes. It retains the core rules while revising combat to move faster, keep players involved between turns, expand tactical options, and simplify combat maneuvers. A second section introduces black powder weapons and rules for incorporating firearms into the game.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.