
2009 · Scenario / Adventure / Module
Festival of the Bizarre
The characters travel to the Thaecian Isles on a mission to recover a Gnorl’s missing Secret, arriving in time for the famous Festival of the Bizarre. Designed for a mid- to high-level party, this setting supports an ongoing campaign rather than a single linear adventure. The islands are presented as an open-ended realm for exploration, with dangers, unusual encounters, rare magic, and treasures dating back to the Great Disaster. The characters may pursue the central mystery or choose their own path across the isles.
- Players
- 0
Campaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
