Fiasco

2009 · Core Rules (min needed to play)

Fiasco

Players create and play out cinematic, small-time capers that spiral into disaster. The group builds a shared setup by choosing a playset (a time and place), establishing interlinked Relationships and Details with six-sided dice, and defining characters whose ambitions and poor decisions drive the story. The GM-less game proceeds through player-driven scenes in which characters pursue plans, make risky choices, and escalate conflicts. Outcomes are determined during scene play and a later resolution phase, producing messy endings of betrayal, violence, and regrets. Sessions run in a single sitting with no preparation required.

Players
0
Complexity
2 / 5
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Dice (Primarily d6)

On Ludoya's tables

Full stats in Ludoya
5
Plays logged
5
Players
54m
Average play
3
In collections

Rules questions

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Game facts (players, playing time, age, credits) from BoardGameGeek.