
2024 · Core Rules (min needed to play)
Field Agent Handbook: 1927 Tempus
A solo RPG and LARP presented as a 1920s field manual for agents of the Ætherial Corporation. Players observe the world around them, estimate and measure the passage of time, identify the characteristics of Time Pools, and record memories that may enable future time travel. Designed for ongoing play while out and about, it turns everyday surroundings into evidence of hidden temporal phenomena.
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GM-less (No gamemaster needed to play)Journaling
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Game facts (players, playing time, age, credits) from BoardGameGeek.
