
2012 · Sourcebook (rules/options to enhance play)
Fiendish Traps II
This dungeon supplement presents four ready-to-use trap encounters for Game Masters, suitable for preparation or play. Each encounter provides a distinct challenge, including a magic jar trap that shuffles characters’ souls, illusionary enemies attacking from behind an iron-barred door, clockwork servants combined with mass suggestion, and nearly indestructible undead guarding a chamber with prismatic hearts. The encounters are designed to add unusual hazards and interactive details to dungeon exploration, with suggested encounter levels ranging from 5 to 8.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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