Fifth-Season

2005 · Core Rules (min needed to play)

Fifth-Season

A contemporary live role-playing event set in a modern-day world, combining drama-based role-play with airsoft weapons. Players use diplomacy, technology, wit, guile, and combat to interact with a developing environment, with limited ammunition making firefights brief and dangerous. Characters develop as generalists with several low-level skills or specialists with fewer, more advanced abilities. Fully catered events support staying on site and in character, while planned plot lines progress alongside player actions.

Players
0
Skill Based (buy or gain skills)Dexterity-based (e.g. Jenga tower)Unusual Randomizer (not using dice or cards)

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Game facts (players, playing time, age, credits) from BoardGameGeek.