Fifth Wave

2002 · Campaign Setting (game world)

Fifth Wave

A setting sourcebook for a transhumanist roleplaying game, presenting Earth at the end of the 21st century. Nanotechnology, memetics, and artificial intelligence reshape society as humans and other sapient beings conduct business, raise families, and wage wars on a crowded, rapidly changing home planet. The book includes new racial packages, rules for virtuality nodes and network intrusion and defense software, and a selection of land, sea, and air vehicles for adventurers.

Players
0
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.