Finest Hour

2008 · Campaign Setting (game world)

Finest Hour

A campaign book for a World War II roleplaying game, following characters who begin as servicemen, scientists, civilians, or black marketeers. Through espionage missions and a traumatic event, they develop extraordinary powers and become involved in Britain's wartime struggle. The book provides an opening scenario and a framework for continuing the campaign.

Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.