
2000 · Scenario / Adventure / Module
Finger of the Wind
A seven-round D&D 3rd Edition adventure originally designed for the 2000 D&D Open and the RPGA tournament at GenCon. The campaign is divided into seven chapters: The Cairns, Ogremeet, The Drow of Zuggtmoy, The Great Gate, Storm Winds Blow, Tests of the Wind Dukes, and Sounding the Chime. A Dungeon Master booklet and a separate booklet of character sheets support play, with each round intended to be run as a distinct session.
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
