Fireborn Gamemaster's Handbook

2004 · Sourcebook (rules/options to enhance play)

Fireborn Gamemaster's Handbook

This roleplaying game spans two connected eras: a mythic age ruled by dragons and a modern world darkened by mystery and the occult. Players portray dragons reborn in human form, confronting sorcerers who bargain with dark powers and seek control of returning magic. The characters investigate supernatural threats, navigate conflicts among secret powers, and uncover memories of their former lives. Their goal is to understand the taint that ended the mythic age and prevent it from destroying the modern world.

Players
0
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.