First Run

1998 · Scenario / Adventure / Module

First Run

This roleplaying supplement contains three complete adventures for learning the rules of Shadowrun, Third Edition through play. Scenarios cover a basic gun battle, a run against a corporate research facility, and a smuggling operation, introducing the setting’s distinctive elements. Guidance helps gamemasters handle common challenges and develop ongoing campaigns. Each adventure also includes suggestions for increasing the difficulty for experienced players.

Players
0
Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.