
1998 · Scenario / Adventure / Module
First Run
This roleplaying supplement contains three complete adventures for learning the rules of Shadowrun, Third Edition through play. Scenarios cover a basic gun battle, a run against a corporate research facility, and a smuggling operation, introducing the setting’s distinctive elements. Guidance helps gamemasters handle common challenges and develop ongoing campaigns. Each adventure also includes suggestions for increasing the difficulty for experienced players.
- Players
- 0
- Complexity
- 3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
- Publishers
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
