Fisticuffs & Swordplay

2008 · Sourcebook (rules/options to enhance play)

Fisticuffs & Swordplay

Set in the Victorian Imperial Age, this supplement focuses on European and East Asian-influenced martial arts, from boxing, fencing, and savate to baritsu and other hybrid styles. It adds six melee-focused advanced classes for campaign use: the Baritsu Master, Boxer, Fair Defender, Fencing Master, Savateur, and Scrapper. New martial-arts-related feats support these classes and expand hand-to-hand and weapon-based combat options.

Players
0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.