
2009 · Scenario / Adventure / Module
Five Go Mad in Egypt
A Call of Cthulhu adventure set in 1920s Egypt. A professor assembles a team to investigate the legendary Sphinx Tomb, seeking investigators with expertise in security or weapons, or an interest in the occult and ancient religions. The scenario is designed for 4–7 investigators of novice to moderate experience.
- Complexity
- 2 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

