Flames in the Night

2004 · Scenario / Adventure / Module

Flames in the Night

The adventure begins in a small Castillian town, where the Heroes become caught in a military sweep to press able-bodied men into service against Montaigne. Rescued by a group of women, they escape through a secret tunnel and learn that the women’s boarding house has been attacked by the Inquisition. The Heroes are asked to evacuate a sister house before it suffers the same fate. After defending it against the Inquisitors, they discover that the captured survivors are to be burned as heretics and must find a way to save them.

Players
0
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.