Flash Gordon: The Roleplaying Game

2018 · Sourcebook (rules/options to enhance play)

Flash Gordon: The Roleplaying Game

On the rogue planet of Mongo, Emperor Ming the Merciless rules through fear from his palace in Mingo City. Players take the roles of rebels and adventurers from Mongo’s many kingdoms, including winged Hawkmen, water-breathing Coralians, tree-dwelling Arborians, and other peoples resisting his rule. The roleplaying game uses an updated Savage Worlds system with rules for powers, races, Edges and Hindrances, gear, and rocket ships. The core book includes a gazetteer of Mongo, a Plot Point campaign, Savage Tales, setting rules, and adversaries for the Game Master.

Complexity
2 / 5
Alternate Rules (Variant Core Rules)Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.