
1984 · Core Rules (min needed to play)
Flashing Blades
A roleplaying game set in the era of the Three Musketeers, where characters navigate duels, intrigue, and rival power struggles between the King and Cardinal. Players create characters with skills, advantages, careers, social standing, and political connections, then face combat, military campaigns, economic concerns, and adventures across France and Europe. The rules include historical background on laws, religion, customs, politics, and daily life. Three introductory adventures cover combat, conspiracy, international politics, and social situations, with a judge’s screen and reproducible character sheet included.
- Complexity
- 3 / 5
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
