FlashPoint

2002 · Scenario / Adventure / Module

FlashPoint

Agents have twelve hours in Tokyo to reach a downed spy plane’s pilot before he leaves the U.S. Embassy. They seek information about a rival power’s sea-borne weapons platform while keeping their presence discreet amid the media and protecting the Embassy from a possible attempt to silence the pilot. Lethal force is authorized only when the rival’s involvement is confirmed.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

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