Fleet: Crab Meeples

2014 · Expansion for Base-game

Fleet: Crab Meeples

Five Crab Meeples are placed near the center of the play area during setup. The first player to fill a boat associated with each different Standard license immediately takes a Crab Meeple and places it on that license; ties are resolved by turn order. Crab Meeples cannot be lost and are worth 4 victory points each at the end of the game.

Players
1–6 best 6
Playing time
30 min
Age
10+
Complexity
2.7 / 5
6 on LudoyaCard GameAnimalsHand ManagementAuction / Bidding

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Game facts (players, playing time, age, credits) from BoardGameGeek.