Flynn's Guide to Magic in Traveller

2009 · Sourcebook (rules/options to enhance play)

Flynn's Guide to Magic in Traveller

This supplement adds a skill-based magic system to Traveller campaigns, supporting settings that combine science-fiction exploration with fantasy. Magic can be handled through free-form spellcasting or formulaic rituals, with rules for creating magic items, more than 150 sample spells, new skills, and a complete Mage career path. It requires the Traveller main rules and supports the 2D6 open gaming system.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

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