Food for Thought

2010 · Scenario / Adventure / Module

Food for Thought

Survivors are welcomed into a small town, but soon discover that the food they are served is neither animal nor human meat, but something far worse. Players investigate the town’s secret and work to escape before it destroys them all. The scenario takes place between Chapters 1 and 2 of the campaign or can be played as a standalone session.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.