For King and Country

2010 · Alternate Rules (Variant Core Rules)

For King and Country

A steampunk superspy setting set during an alternate Napoleonic Wars, where advanced technology joins muskets and cannon. Players choose an allegiance, undertake covert missions, and help their faction gain glory and influence amid historic conflicts. The setting includes 13 character concepts, Mechanautics cyberware, an engineering-based magic system with more than 20 powers, detailed reputation and social status rules, and 14 setting-appropriate adversaries.

Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.