Forevergreen

2006 · Scenario / Adventure / Module

Forevergreen

A one-round Living Greyhawk regional adventure set at Lockswell Manor, where an approaching orc horde threatens the estate. As Dyvers and Greyhawk both claim responsibility for its protection, characters become involved in a dispute that could escalate into open conflict. The adventure focuses on diplomacy, opportunism, and the growing Gnarley threat, and is designed for characters of levels 1–14.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.