
2018 · Sourcebook (rules/options to enhance play)
Fort Vigil (Pathfinder)
As night falls, an aging knight keeps watch over a remote fort haunted by restless spirits. Guided by the Medium of the Lake, he speaks with the ghosts in the surrounding woods and helps them find peace, while confronting spirits that have lost their purpose or sanity. The fort’s quiet daytime appearance conceals a supernatural landscape of moonlit figures, dark waters, and paths of shimmering stars. The story follows the knight’s vigil as the number of ghosts grows and the Medium struggles to retain her humanity.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
