Four Color to Fantasy

2002 · Sourcebook (rules/options to enhance play)

Four Color to Fantasy

A d20 roleplaying supplement for creating medieval-style superheroes and adapting heroic campaigns to modern, pulp, or futuristic settings. It adds rules for super-powered characters alongside familiar classes, including the Fighter, Hero, Rogue, and Specialist, a new class for characters who rely on knowledge, education, or training. Guidance covers adjusting spellcasting, weapons, armor, and campaign eras, with equipment such as handguns, grenades, and futuristic ray-guns.

Grid-based (uses square terrain for move/combat)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.