
2012 · Card Game
Four Taverns
Players compete to build the most renowned tavern by supporting adventurers on quests. Each player manages a hand of adventurer cards representing warriors, wizards, clerics, and rogues, using them to meet the requirements of face-up quests and earn income and renown. On a turn, players draw two cards and may play any number of adventurers, paying their costs as they complete quests. Completed quests clear the played adventurers, while growing renown expands the tavern’s capacity. Champions count as two roles, and special action cards add further options. The first player to reach twenty renown wins.
- Players
- 2–4 best 4
- Playing time
- 35 min
- Age
- 12+
- Complexity
- 1.3 / 5
About the game
- Design
- Art
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.