Fragile Minds

2007 · Sourcebook (rules/options to enhance play)

Fragile Minds

This Spycraft 2.0 expansion adds rules for horror, insanity, forbidden knowledge, and cosmic threats. It expands the stress system with mental injuries, psychological conditions, shock, dread, and the effects of forbidden magic and dangerous tomes. The book also provides campaign options for realistic or supernatural horror, along with creatures and adversaries ranging from serial killers and mutants to beings inspired by cosmic horror. The rules can support military campaigns focused on the horrors of war or supernatural investigations into things that should not exist.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.