Freak Control

2015 · Sourcebook (rules/options to enhance play)

Freak Control

Set in the fluorescent 1980s, the game follows the unexplained disappearance and crash of a British Airways flight during its approach to Boston. With the investigation inconclusive and survivors reporting only a sudden blackout, Pentagon consultant Professor Harold Holland suspects that something more extraordinary is involved. Players are recruited by the Foundation for Research and Study of the Extraordinary and Eccentric to become Agents of Destiny. They investigate the mysterious Project for Freak Control and uncover what lies behind the incident.

Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.