Frogger

2006 · Core Rules (min needed to play)

Frogger

Players take on the roles of drones in the modern corporate world, trying to make progress toward freedom from the workday. A d12 represents watching the clock, while the game focuses on the recurring frustration of moving two steps forward and one step back.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.