
2004 · Campaign Setting (game world)
Funny New Guys
A Vietnam-era sourcebook for the modern science-and-magic setting of GURPS Technomancer, this book covers American infantry service from drafting or enlistment through training, processing, and deployment. It includes rules for daily life on a firebase and during patrols, with travel by helicopter or magic carpet and a 13-month tour of duty. An introductory scenario pits a new squad against a Viet Cong ambush.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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