Funny New Guys

2004 · Campaign Setting (game world)

Funny New Guys

A Vietnam-era sourcebook for the modern science-and-magic setting of GURPS Technomancer, this book covers American infantry service from drafting or enlistment through training, processing, and deployment. It includes rules for daily life on a firebase and during patrols, with travel by helicopter or magic carpet and a 13-month tour of duty. An introductory scenario pits a new squad against a Viet Cong ambush.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.