Fuzion Core Rules

1997 · Core Rules (min needed to play)

Fuzion Core Rules

A flexible tabletop roleplaying system designed to support a wide range of settings and genres. Characters can move between campaigns and worlds while adapting their abilities to new surroundings. The rules include skills, perks, talents, magic, clerical spells, psionics, superpowers, equipment, weapons, armor, and transportation spanning medieval technology through the far future. These elements can be combined to create campaigns, recreate existing settings, or build new ones using a compact, integrated rules framework.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.