
2014 · Sourcebook (rules/options to enhance play)
Gadget Guides
A gear reference for the Mutants & Masterminds Superhero Roleplaying Game, covering weapons, armor, vehicles, robots, artificial intelligences, biotech, cybertech, nanotech, psychic devices, magical items, computers, sensors, spy equipment, lairs, satellites, security systems, and traps. Twenty-two guides combine effects and modifiers from the Hero’s Handbook into catalogs of ready-to-use gadgets for heroes, villains, and adventures. Expanded rules support inventing, artificing, and rituals, including improvising devices and power effects during play and running gadget- or ritual-focused series.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Gadget Guides with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
