Gadget Guides

2014 · Sourcebook (rules/options to enhance play)

Gadget Guides

A gear reference for the Mutants & Masterminds Superhero Roleplaying Game, covering weapons, armor, vehicles, robots, artificial intelligences, biotech, cybertech, nanotech, psychic devices, magical items, computers, sensors, spy equipment, lairs, satellites, security systems, and traps. Twenty-two guides combine effects and modifiers from the Hero’s Handbook into catalogs of ready-to-use gadgets for heroes, villains, and adventures. Expanded rules support inventing, artificing, and rituals, including improvising devices and power effects during play and running gadget- or ritual-focused series.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.