Game Master's Handbook

1997 · Sourcebook (rules/options to enhance play)

Game Master's Handbook

A guide for running Chivalry & Sorcery 3rd Edition, covering game mechanics, the Skillskape system, experience awards, and session management. It explains how to create adventures, plots, NPCs, creatures, and monsters, including rules for statistics, motives, and attitudes. The book also details feudal campaigns, castle and manor design, and the creation of settings ranging from islands and countries to entire worlds. It includes guidance for social status systems, a complete fantasy setting in the World of Tannoth, and a full-color 10.5 x 24-inch map.

Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Percentile)

Game facts (players, playing time, age, credits) from BoardGameGeek.