Game Masters Operations Manual

2013 · Sourcebook (rules/options to enhance play)

Game Masters Operations Manual

A game master’s reference for a light espionage role-playing system. It provides modular optional rules for operative creation, training, skills, equipment, loyalties, martial arts, initiative, combat conditions, ammunition, and social encounters. The book also includes step-by-step examples covering gameplay, enemy organizations, villains, and mission generation, along with advice on storytelling, espionage tropes, and using cinematic resources such as contacts and intelligence networks. A glossary of espionage terminology rounds out the material.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.